The present study examined the effects of students’ perceptions and experiences in a learning environment that included a digital game as a teaching and learning tool. The researchers indicate that the learning environment is a powerful force to influence students’ perceptions and experiences of the educational process. Thirty students participated in the study, sharing their insights and experiences about their perceptions of this type of learning environment. Using students’ written reflections, researchers-as-observers feedback, and the teacher’s research journal, data were coded and then analyzed to reflect common themes in students’ perceptions and experiences of the classroom as a whole. Findings from an Achievement Goals Questionnaire and a Perceived Motivating Climate Scale were extracted. Qualitative and quantitative data indicate that digital games in a learning environment, and perception of mastery in this environment, had a positive influence on the learning environment. The study encouraged teachers to use digital games based on web 2.0 technologies.
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Aldhafeeri, F., & Alothman, N. (2016). Elementary Students’ Perceptions of Learning Environment Based Digital Games in EFL. Faculty of Education Journal Alexandria University, 26(2), 511-545. doi: 10.21608/jealex.2016.196595
MLA
Fayiz Aldhafeeri; Nawal Alothman. "Elementary Students’ Perceptions of Learning Environment Based Digital Games in EFL", Faculty of Education Journal Alexandria University, 26, 2, 2016, 511-545. doi: 10.21608/jealex.2016.196595
HARVARD
Aldhafeeri, F., Alothman, N. (2016). 'Elementary Students’ Perceptions of Learning Environment Based Digital Games in EFL', Faculty of Education Journal Alexandria University, 26(2), pp. 511-545. doi: 10.21608/jealex.2016.196595
VANCOUVER
Aldhafeeri, F., Alothman, N. Elementary Students’ Perceptions of Learning Environment Based Digital Games in EFL. Faculty of Education Journal Alexandria University, 2016; 26(2): 511-545. doi: 10.21608/jealex.2016.196595